Kickstarter, the crowd-funding site that pairs indie-minded inventors and entrepreneurs with online investors, fully funded more than 18,000 projects in 2012, according to its end-of-year analysis. The site says that in total, more than 2.2 million people pledged a total of nearly $320 million. For the year, 17 projects raised more than $1 million.
Originally published on Wed January 9, 2013 11:02 am
Some kids can't get enough of online games where they can pretend to run a candy factory or decorate cakes. But children who play with these games may eat more, and eat more junk food, even if the game features fruit or other healthful choices, according to new research.
Good morning. I'm Steve Inskeep. A Chinese man worried his son spent too much playing online video games. He was especially worried because the 23-year-old was out of work. So the father went online and hired virtual assassins to kill his son's avatar. He hoped his son would give up and get a job. A gamer's blog reports the son discovered the plot, asking his attackers why they whacked him every time he logged in. He told his father he's just waiting for the right job. It's MORNING EDITION. Transcript provided by NPR, Copyright NPR.
Many teenagers are living half their lives on social media sites, and they're writing the rules as they go. One online trend 16-year-old Temitayo Fagbenle finds disturbing is something she calls "slut shaming" — using photos and videos to turn a girl's private life inside out. Temitayo reported this story as part of the Radio Rookies program at member station WNYC.
Now, today's last word in business is phygital. No, that's not a word describing how you feel about two hours into watching "The Hobbit." This movie's going on and feeling a little phygital. No, it's not a feeling. It's a concept that computer manufacturer Lenovo announced over the weekend at the International Consumer Electronics Show in Las Vegas.