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Artificial intelligence beats top human players in popular racing game


Racing fans will recognize this whiny drone.


UNIDENTIFIED PERSON #1: OK. The race will begin shortly in five seconds.

FLORIDO: Now, this isn't real life. It's the sound of the PlayStation racing game Gran Turismo Sport.


UNIDENTIFIED PERSON #1: It's Sophy Rouge followed by Yamanaka (ph).


In this play-by-play, some of the world's top human gamers are facing off against cars driven by an artificial intelligence agent named Gran Turismo Sophy. The red car, Sophy Rouge, is pulling ahead.


UNIDENTIFIED PERSON #1: And the checkered flag has been waved, and it is Sophy Rouge winning the race.

FLORIDO: Computers have already defeated humans at chess, go, Jeopardy and poker. Now machines have dominated us again in video game car racing. Even more impressive, the artificial intelligence taught itself to drive.

PETER WURMAN: It doesn't know what any of its controls do. And through trial and error, it learns that the accelerator makes it go forward and the steering wheel turns left and right.

SHAPIRO: Peter Wurman is director of Sony AI America and described the feat in the journal Nature. Sony, by the way, publishes the video game.

WURMAN: It takes about an hour for the agent to learn to drive around a track. It takes about four hours to become about as good as the average human driver. And it takes 24 to 48 hours to be as good as the top 1% of the drivers who play the game.

SHAPIRO: You can see where this is going.


UNIDENTIFIED PERSON #1: So that's Sophy, human, Sophy, human for the top four.

UNIDENTIFIED PERSON #2: That's good to see.

CHRIS GERDES: It turns out that Sophy actually is doing things that racecar drivers would consider to be very intelligent.

FLORIDO: Chris Gerdes is a professor of mechanical engineering at Stanford. He was not involved in the study, but is a fan of racing and says the work could have real-world implications.

GERDES: It's not as if you can simply take the results of this paper and say, great, I'm going to try it on an autonomous vehicle tomorrow. But I really do think it's an eye-opener for people who develop autonomous vehicles to just sit back and say, well, maybe we need to keep an open mind about the extent of possibilities here with AI.

SHAPIRO: In the meantime, Wurman's team is working with the game developers to create more engaging virtual opponents for us mere mortals.

(SOUNDBITE OF ENGINE DRONING) Transcript provided by NPR, Copyright NPR.

Ashish Valentine
Ashish Valentine joined NPR as its second-ever Reflect America fellow and is now a production assistant at All Things Considered. As well as producing the daily show and sometimes reporting stories himself, his job is to help the network's coverage better represent the perspectives of marginalized communities.
Christopher Intagliata
Christopher Intagliata is an editor at All Things Considered, where he writes news and edits interviews with politicians, musicians, restaurant owners, scientists and many of the other voices heard on the air.